I wanted to have enemies with different functions in the game; IE: one that serves as a moving platform, one that does AOE damage, one that patrols, one that follows the player… Of course, all of these can overlap into different creatures, but figuring out their attributes will help designing easier.


Some creatures

A test gif of the snail as a moving platform
I feel somewhat dissatisfied with the creature design, they lack the sort of… vibe that I wanted to go for. I’m not exactly sure what it is yet, so I asked Achi for help with feedback.

This is Achi’s full page of creature design notes, that I will be employing as I continue to develop my creatures! Talking with him about visions and silhouettes really helped me see what I was missing in terms of the surrealism vibes I wanted to give.

I landed on these two creatures for now which I will hopefully employ in the game. Animation is not my forte, pixel art even more so– but I managed to make some simple animation for the snail.


respectively, the snail’s idle animation and movement animation. Aurora should be implementing patrolling and following behavior into the snail soon.

The jellyfish design is much more complex in terms of movements and therefore harder to animate. This is my best attempt for now– I think I may omit them from the demo, but this is here for keepsake. I tried my best to study the movement of real life jellyfish when animating, but the restriction of pixel art makes it hard to mimic.
Overall, I think the creature section still needs a lot of work, but I should probably focus my attention elsewhere at the moment.
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