Nov 2nd meeting

This is technically our second meeting since our project started, but the first one was held without me (since it was held at 3 AM my time orz). I made sure to plan this meeting as early as possible, which still ended up being 12 AM on Nov 3rd for me.

This was the first time that I got to talk to everyone fully, too. The main issue with this meeting, I think, was that no one really knew what they were supposed to do! Their first self-led meeting made them assign some different tasks to one another, which I didn’t look into until recently (my fault completely). A lot of the work division was weird and unbalanced, some with repeating/overlapping tasks that were too vague to differentiate between. Talking with everyone and assigning them new tasks for the week made me feel more optimistic about the game’s progress.

ARTISTS

Yu (me):
last week, researched and created loose concepts on various victorian careers for potential characters.
continue to produce character concepts based on different Victorian career paths (consider how they would look different in an era of peace, era of war, the in between where everything is in ruins, etc)

use the 5 stages of grief and establish which 5 characters would fit most for retainers and begin considering their place in the story and the stage environment matching them

 goal: lock in characters and begin iterations 

last week my concept drawings were rather lacking. i need to catch up with the amount that i missed

Achi:
last week, put together moodboards and research on the moon goddess, ruins architecture, environment, etc.
this week, continue to find references but this time with more specific points like specific flora/fauna instead of general scenery. begin concept sketches of lunarian civilization, with a focus on the populace/characters.

achi is a new person that i’ve met through shuli. he’s a full time artist which means he has a lot of other projects aside from this one, though hopefully he’ll manage to make time for this if hes used to already drawing a lot daily. his technical skill is solid, and he specializes with character concept art. i think he wants to try to attempt working with environment in this project to expand his portfolio and skills, though.

Shuli:
last week, gathered research on tilemap creation, worked a little on character concepting, and put together google calendars…?
this week, create placeholder tilemap and integrate into game with Aurora’s help, as well as take notes on tilemap creation research for documentation.

i’ve known shuli for a long time and she is one of the original people that conceptualized the world of lumiron with me. she’s very flakey and does things at her own pace which usually means they wont get done. i need to keep a tighter leash on her if shes going to be doing anything. shes also the one who invited a bunch of people i didnt know to work on a personal project together lol

Viridian:
last week, did brainstorming on the first level/tutorial of the game and researched into types of real world forests to aid in the creation of the stage.
this week, begin concept sketching of flora for first level, with a stretch goal of moodboard/concepts for enemies.

viri is shuli’s friend and i’ve known him for a couple years as well. he can technically do work but is held back by his self depricating nature, to the point where he will not do anything because he believes others will be better at doing it than him. i have to give him very specific instructions to make sure he knows nobody else will be doing his work and shut down any self depricating behavior if i see any.

CODER

Aurora:
in the past few weeks, added character movements and jumps as well as collisions within levels.
this week, work out tile map and research into level design and how to make appealing levels for platforming

aurora is a new person that i’ve recently met through shuli. she is also working full time but so far has been crushing all her goals even with a lot of time to spare. she seems to be stuck in what to do because of the slow start of our project, which is understandable since i dont have any experience in pipelines for game design/coding. i want to go talk to the game design tutor about how i should structure her work.

WRITER

Gwen:
last week, gathered research on city creation and victorian town architecture.
this week, will aid Yu (me) in storyboarding the main plot of the game, mainly regarding the different characters’ motives and plot relevancy towards the main character.

gwen is a new person i’ve recently met through shuli. i dont know a lot about him and i’m not exactly sure of his qualifications but he seems to be some sort of writer. i think its good to have someone to bounce ideas off of considering shuli is almost always absent or late to discussions. i will see how well he works after this weeks task with him.

MUSIC PRODUCER

Violet:
i haven’t heard from him in weeks!!! is he dead???

Overall, I think I’m happy with the way the meeting went. Everyone seems to have a little more direction than before which is a weight off my shoulders. Hopefully. Anyways I need to get cracking

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