Nov 9th meeting

girl are we cooked!!!!

The showing for this meeting was kind of bad with barely any work done lowkey. It is to be expected as I get more familiar with the team and start to understand everyone’s work ethics and commitment, but I’m a little worried about the workload divide that might fall onto a single person because of no-shows. The MVP should still be viable, just with a bit more struggle.

ARTISTS

Yu:
last week I finished up most of my concept silhouettes and chatted with artists and writers to keep up with their work. I haven’t started iterations yet, which I wonder maybe it’s because I’m scared about making decisions on which characters should be in the story and which shouldn’t…. While I have been asking for everyone else’s input on things, answers have been vague and I feel like I need to take a break from characters for a while…

This week, I will be concepting for backgrounds/sceneries to establish the environment. Originally, this task was given to Viridian (at least the first level) but there has been no concept art done. I think stepping away a little from the characters and establishing their world more will give me a clearer perspective of things.

Achi:
last week Achi completed some visual development for Lumiron citizens and their general style of clothing as well as hair style. They took inspiration from elven and tiefling style aesthetics in their design.

Our main problem with these designs is that it ended up looking too medieval-esque for our setting, which is meant to have a more victorian flair. However, the difficulty of designing fantasy victorian clothing is that a lot of classic fantasy is set in medieval style outfits and architecture. This will still need to be refined, but it’s a start to be able to identify the issues early on.

Achi will continue to work on character design in this coming week. They will also attempt to tackle the retainers concept and take it for feedback to their own professors (not in UAL).

Shuli:
Nothing has been heard from Shuli this entire week despite multiple check-in attempts with her. It is possible that I may have to study and draw placeholder tiles to assist Aurora since no work has been provided thus far.

Viridian:
Last week, only managed to gather some more moodboards for the first level design, and no work has been provided. I am a little worried about this as Viridian is very hyperfocused on one singular character that he has personal connections with, which may end up in the neglect in everything else of his role. I need to have a talk about this to him if I can.

This week, I have asked him to have a design of the deuteragonist of the story (the character he likes) and put him in different sceneries in an order to get him to draw some more scenery concepts for the first level.

CODER

Aurora:
Last week, figured out tiling work (despite the lack of placeholder assets) and is currently working on terrain blending. Aurora is fairly confident in her work and works at a fast pace, she’s currently only held back by the fact that there are no assets for her to use. I’ll try to rectify this as soon as possible.

Goal for this week is to have terrain blending fully figured out with placeholder assets and add enemy AI to first level.

WRITER

Gwen:
Currently gathering a compilation of a timeline in a presentation slide form to allow clearer navigation. Due to the fact that the story of Lumiron was made mostly between Shuli and me, there may be discrepancies in the story that Gwen will need to sort out between us. Honestly I feel like I should just be the director of it due to how often Shuli is absent but whatever.

I haven’t heard back from our music producer at all. Nobody has been able to get into contact with him, which has me a little worried but tbh music production can be delayed for later. Probably!

We’re definitely behind schedule on what I’ve planned but I think I can still salvage it. Pray for me

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